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  1. Earlier
  2. Steam Group for new people.

    If you are looking for friendly people, be free to join. I'm certain you gonna find people who would like to play together. There are people who already beaten the game and some whom just started playing ---> https://steamcommunity.com/groups/TWELT
  3. Unlimited battery spawn

    It seems as if Batteries and Generators re-spawn in the world every time you load a save.  Flare Guns, too.  
  4. Config.byte Player.byte Quests.byte World.byte
  5. Bug starting in hub

    After the update you also get cold in time when you respawn in the HUB as if you were outside. So if you stay inside and don't go outside at all, you die.
  6. Also, we noticed that he has completly lost the completed quest that we have done together in this gamefile that i'm hosting - in his save he has to do everything again.   + he has to discover the map again, areas that we have already explored
  7. I'm playing with my friend and he seems to have problems with saving the game: When he tries to save it keeps saving forever and not actually saving the game. When we try to continue our game he spawns to a different location, looses items from the last gamesession and skillpoint resets. It's really annoying, when you loose important items such as device that can spawn your body to previous states. We can't get that item anymore in our gameplay. This should be fixed, so every item will be saved in host's savefile and if there is a conflict between other player's savefiles, the host's savefile fixes the other players files (adding missing information to players who are joining the hostplayer) *insert salt here*
  8. Agreed. I've found myself standing on top of wolves and boars which have charged at me...
  9. Several issues with the Bridge

    Here's a pretty dark picture of me trapped in the bed of the tilted truck, desperately throwing anything in my inventory to try and clip myself out, while freezing to death. 
  10. Hi!   I'm drawn towards trying to clip my character into places I shouldn't be, and I've found a few that I think you should know about! First, in the abandoned hospital, the smaller boxes here can be hopped up onto as in hospital 1.  By scooting around the table, hospital 2, you can end up trapping yourself in a space between a table and some crates, circled in hospital 3.  While trapped in there, it is possible to free yourself by throwing wood/ore/anything until it falls beneath your character's feet and pops you up.  (That's why there are tendons and pieces of wood strewn about the area in hospital 2).     Similarly, in the warehouse with a reactor in it, bunker 1, a character can travel up the triangular supports for the tanks and wind up on top of the boxes, shown with an arrow.  The circled area in bunker 2 shows where it is possible to again get stuck, requiring a lot of wood chucking to free oneself.  Simple clipping planes can prevent this!    Finally, I wanted to show something I found incredibly frustrating.  In the pictures pit 1 and pit 2, part of the spiral excavation site where the glowing Diamond is found, there are a few polygons making up the edge of the walkway that, once a character steps on, cannot be recovered from.  I tried to outline them in red in pit 2.  Once I stepped on those polygons, my character's movement was restricted to just those polygons--I was unable to return to the area where my now-dead-and-returned character is standing.  I could build a Shelter or Workshop, and access it just fine--but I couldn't move back onto the path.  The only way to go was down... and you can see my body below, highlighted by the glowing diamond.    Still working on those 100 and 200 day survival achievements... but it's tricky when I keep getting trapped in places I can't move out of! 
  11. It is possible to get around the gate on the south side to get onto the bridge before getting the necessary cards.  Doing so allows you to encounter the purple mist and the suicidal man, and then the large monster that takes out part of the bridge.  Running away fast/far enough brings up the "End of Part One" message, but does not end player input (this may be intentional/normal; this was my first playthrough). Crossing the bridge after this event (but before opening the gates) leads to an odd glitchy state.  Standing on the far eastern edge of the bridge, the last place the player can be without suffering the Wasteland 2 debuff, the bridge will occasionally completely disappear, so the player appears to be standing on an ordinary coast tile.  Moving up/down re-places the character on the bridge.  Very unusual! After the monster has left the hole in the bridge, but before the player has constructed the wooden replacement to cross, it is possible to fall into the pit below, where the player becomes trapped and unable to escape--no choice but to freeze to death, as the Wasteland 2 debuff is present there.  There are a number of geometry concerns in this area.  The player can fall into the bed of the truck at a steep angle, and get trapped there (though it is possible to escape by throwing wood/ore/inventory items to 'fill in' the hole--this also allows the player to step OVER the cabin of the truck itself and get further east on the bridge, leading to the concern above)... Stepping gently onto the western edge of the ghost bridge (the illusion of the bridge before it is built) allows the player to fall onto a shelf just below the base bridge--a small cave beneath.  Unfortunately, the player is completely trapped here and again cannot escape (though I threw about 200 wood under the bridge, which is still visible when I hover the cursor around that part of the ground). All of these collision concerns go away after the player constructs the replacement bridge--a huge invisible wall prevents player from getting anywhere near the tilted truck and/or from falling into the pit off the sides of the replacement bridge.  Items that were lost/trapped underneath the bridge are still technically accessible by going down to the shoreline and walking UNDER the bridge, but again, if a player moves too far west into the clutter beneath the bridge, they risk becoming trapped yet again. My instinct is to either recommend the geometry is not steep enough to trap players, such that there is always a path to escape from the debris beneath the bridge, allowing the player to end up on the shore directly to the north or south of the bridge... otherwise, take a note from the post-replacement bridge state and prevent the player from advancing into the pit at all until the replacement bridge is constructed.   As a side note, because I did these events out of order, I worry my game is stuck in some sort of limbo--exploring the area across the bridge has not led to any events... just a lot of Wasteland 2 debuff and backtracking to warm up. 
  12. When i want to save and leave the game black screen, after the loading i can push echap and move, punch but i can see nothing. You have already do a patch for it (4 september 0.6.13)but the bug still work for me :c   sorry my english is verry bas  in french:  L'orsque je veut quitter et sauvegarder une boite de dialogue s'affiche a la fin de celle si je peut toujours bouger et frapper mais avec un écrans noir. je ne peut pas sauvegarder ni charger de partie.
  13. Finally was able to get credit for this by wearing the durability of an equipped weapon completely out, while having a replacement in the inventory.  As it auto-equipped the replacement, the tutorial gave me credit!
  14. When beginning a new game since the "New Battle System" update, the tutorial does not seem to recognize when a character equips a Stone Axe or Stone Pickaxe.  Whether opening the Inventory screen to equip or drag-and-dropping over the equipment hotbar, the tutorial continues to ask me to equip a weapon.
  15. Hi there starting in exploding hub  pls help after update
  16. When hunting some animals, if they run at you, they can launch you into the air, sometimes high enough that you take fall damage, I've had it happen to be once or twice when hunting a wolf and been killed over it, not sure if intentional but does not seem intentional so I thought I would report it
  17. So uh, hi.  I've been playing this game for a couple of hours now with a friend, and there's a few things we've noticed. When I domesticated a wolf, the wolf doesn't attack me but it does attack my friend. Is this intentional? It would be nice if I could go out on a quest with my friend and my pupper without my friend having to constantly run away from said pupper. Also, poor pupper seems to get hungry quite fast, even though it's hard making food for it with no rabbits nearby... It would be quite nice if I could somehow just feed it raw meat, whatever's available (even human meat, if that's all I have). It would be a nice feature to be able to upgrade/customize spaces, such as your 'base' at Home Sweet Home. (Like being able to place more chests or upgrade the existing storage.) As some people have already mentioned, it would also be really nice to be able to see other people on the map (at least in the explored areas).  I uh guess that was about it for now. I hope anyone finds this useful. If I find more things, I'll update/comment/something :3 Love, Nilaues
  18. Getting a "headquarter" building feels great. What doesn't feel great is that the space to store things in there is very limited. I didn't unlock additional rooms yet and maybe there is more space inside there but every player will, in the beginning, only have a few options to store stuff. I had to put a lot of wooden chests right in front of the door of the building because I could not put them inside of the building. Which feels stupid. As would dropping everything on the ground inside because it won't decay anyway would. So please enable putting wooden boxes on the floor of buildings/caverns. Also players should be able to pick a chest up again, if it's empty. I see no benefit in permitting it - I like to keep my map tidy but there are chests around everywhere.
  19. After logging into the game after the patch, all characters were teleported back to the starting location of the game. WITHOUT THEIR TENTS (when they were not in your inventory before). So if the game decides to send a snowstorm before you make it to your tent or building, it's game over. And if the tent was put out very far from the starting location, getting it back is a big quest that is zero fun.
  20. The same happened to me.  When my firends creates a game and I join, I can't interact with the environment. If he is still in the game and I log into his game then, we got no problems. But if we start together in the lobby it doesn't work.
  21. throwing rock

    Just practise , and read some tips how to engage on Steam Community group .
  22. throwing rock

    sorry I can't understeand.I don't know English well. It's mean practice more? or what?  can you say more simply? I curios just do you planning throwing rock more simple? or go back to 0.8 patch  
  23. So, I don't play a ton of games, like I used to. I'm a busy guy with work, school and a family (in addition to other life stuffs). I saw this game pop up on Steam and was instantly intrigued. This idea was so well thought out, and I wanted to play.    I got the game and loved it except for the lack of controller compatibility. Using a mouse and keyboard in this type of game is just awful. I attempted to use my Xbox 360 controller, but the game wouldn't register it. I have Controller Companion installed and was working fine on everything else, just not this game. If/when that is resolved, I have no hesitation in recommending this game to my friends and family.
  24. Game doesn't start

    Try to run the game and no screen pulls up the game shows in my task bar but I can't alt tab to it or open it. 
  25. throwing rock

    It's all bout https://www.youtube.com/watch?v=UPkJEaY5AxU , once you got some "practise" the rock gonnba be ( OP ( overpowered ) ) . Believe me , i've  beaten this game 4-5 times . Just learn how the game mechanics works . Once you hit the animal , wait until he gets out of the screen ( after he stops ) , then just follow and hit again . Simple as that .
  26. Change axe automatic when axe is broken was good update. I love it.  But we have to throw rock different way. It is too troublesome. It make me stress. It is too hard and strange. It can't hit animals well. can you make this before 0.8 patch?  If i mistake English.Understand plz I'm korean and I not good at English.
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