What
we’re looking for
System-based game mechanics
We focus on game design to boost player enjoyment, providing addictive gameplay, high replay value, and a user-friendly learning curve for sustained engagement.
Eye-catching
The game should feature captivating art direction that grabs your attention instantly, compelling you to dive in after just a glimpse of screenshots or trailers.
High quality
The game should provide a smooth and enjoyable gameplay experience, addressing issues with interfaces, balance, and bugs for maximum player immersion.
Game Successes
SUCHART: GENIUS ARTIST SIMULATOR
Release date:
Genre:
Developer
After over 2 years of solo-development, Vincent from GooseMinded decided to find a publishing partner to achieve the full potential of his unique first person artist simulator. HypeTrain managed the whole marketing process, including creating key-art and logo, as well as reaching out to thousands of influencers multiple times during the marketing campaign.
Breathedge
Release date:
Genre:
Developer
Developers at RedRuins managed to successfully release their outer space survival game in Steam Early Access on their own, but they decided to work with HypeTrain to increase the games performance on PC and bring it to more platforms. We managed the whole 1.0 marketing campaign, provided QA and help with console builds certification, and secured a Game Pass deal with Xbox.